Contact: Diego Ruano
Literature: [VB] James M. van Verth, Lars M. Bishop "Essential Mathematics for Games and Interactive Applications - A Programmer's Guide, Second Edition, Elsevier, 2008. ISBN: 978-0-12-374297-1.
Schedule: Course schedule.
Exercises: We will use a collection of exercises from Olav Geil for this course [OG-Opg].
Pensumliste: curriculum for the course.
Note: The mathematical foundation of A*, by Olav Geil [OG-Astar]. This note will not be part of the exam.
Lecture 1, Friday September 4th.
Lecture 2, Monday September 7th.
Lecture 3, Friday September 11th.
Lecture 4, Monday September 14th.
Lecture 5, Friday September 18th.
Lecture 6, Monday September 21st.
Lecture 7, Friday September 25th.
Lecture 8, Monday September 28th.
Lecture 9, Friday October 2nd.
Lecture 10, Monday October 5th.
Lecture 11, Monday October 19th.
Lecture 12, Friday October 23rd.
Lecture 13, Monday October 26th.
Lecture 14, Monday November 2nd.
Lecture 15, Monday November 9th.
Questions and Answers, 8:15-12:00 Monday January 11th, at room Frb7 A4-106.
Exam: January 14th 2010.
Exam: March 9th 2010.
Webpages for previous years by Olav Geil. Among other material, you can find the exams.
Matematik for Computer Grafik 2008
Matematik for Programmører 2007
Matematik for Programmører 2006
Matematik for Programmører 2005
Matematik for Programmører 2004